Wētā FX: Visual Effects +
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Senior Lookdev Artist
In this film I was primarily responsible for environmental assets, mostly shading and some minor texturing where needed.
Cove of the Ancestors and the Well of Souls is where most of my contributions will be seen! -
Lookdev Trainer
My participation here was small. I was to help build the CG elements that would integrate with inset Nether Portal. Then, there were a handful of environmental assets to help with.
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Lookdev Trainer
This was a huge endeavor, where we received deliveries from other vendors and needed to pick up work where they left off.
The challenge here was building shading solutions that could work with portions of an asset that had UV’s, also no UVs, had textures, but also needed to procedurally shade. This all needed to tie together intelligently so it looked cohesive.
Ultimately, I was part responsible for the shading of the Renaissance Space Station and space ice! -
Lookdev Trainer
My contributions were centered around an environment build, the seaside encampment where all the efforts to blow the military doors were centered.
Here I was working on some environment pieces, standalone structures and the sand ground material and some texturing.
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Shader TD
This was a fun, albeit fast, production where we were recreating Fanuel Hall in Boston. We needed to have a believable reproduction of the environment but aged and quite derelict.
I was responsible for materials on buildings and the ground/stone.
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Shader TD
This instalment had me working on the inside of a non-descript volcano. This was mostly a recreation of icelandic reference for the final battle sequence.
Other than that, the “Sweeps” army was a recreation of delivered textures and all that was needed on my part was to build the materials.
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Shader TD
I was so excited to get to work on this movie. My grandest contribution here was the proof of concept for the Cove of the Ancestors environment. Then many, many assets later :-)
I mostly stuck to environments here both creating textures and shading assets. -
Shader TD
My first project back at Weta after a couple years. I worked with a couple other blokes texturing and shading the temple at the end of the movie.
Mount Wundagore was MASSIVE along with the mapId count and resolutions. But, lots of fun to make.
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Shader TD
The beginning features an Antarctica with a small base built into the side of a giant snow and ice trench. Here I was working on ice and rock.
Minor contribution to environment pieces on the inside of the planet.
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Shader TD
This show was really fun because it was Marvel Avengers! I was responsible for texturing and shading the final battle sequence crater and a slew of damaged environment props strewn about.
The Porsche Building was another asset, along with the general destructed compound. Smaller contributions were made towards the alternate Iron Patriot Suit and the large flying battle worms that float in the air.
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Shader TD
My time on this show had me splitting between environment texturing and shading and vehicle city shading. An issue with this show was translating scale properly as the vehicle cities were massive.
Another thing was managing very large shader graphs to describe all of the different materials, their weathered states, their industrial manufacturing specifics, and so on.
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Shader TD
Lots of destruction sequences here. There was a major reconstruction of a portion of downtown Chicago along with lots of damaged buildings and dust.
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Lead Shader TD
This last instalment was quite massive with a huge city reconstruction. Massive concrete slabs forming the outside wall and a giant shanty city on the outside.This shanty development was pretty cool as we got to design a pipeline expansion to get everything rendered.
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Lead Shader TD
The majority of our contributions was rebuilding the world od Wonder Woman. Lots of expanse green fields and natural structures on this one.
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Shader TD
This was an interesting departure from traditional film work. Same asset production pipeline. The difference is that we rendered 10k x 10k, per eye. Pretty gnarly render time but worth it if you see the ride!
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Item description
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Item description
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Environment Artist
On his show I was responsible for various building destruction and props.
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Environment Artist
This show required a LOT of old destructed buildings and a general breakdown of a major city.
I was responsible for textures and materials.
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Environment Artist
Development on this movie was tons of rocks, ground, ice, plants, and certain environmental structures in the movie.
Responsible for textures and shaders.
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Environment Artist
My major contributions were of buildings, construction props, and various internal construction structures.
Responsible for textures and materials. -
Texture Artist
On his I worked mostly on the speed train sequence with the Japanese railway recreation.
Otherwise I textured the bone claws in the final fight sequence.
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Texture Artist
I was only on this show for a short time and technically uncredited but I was so excited to help paint all of the masking for all of the various ironman suits.
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Texture Artist
Lots of props being textured here: weapons, armor, damaged doors, spider webs, and all sorts of things.
The goblin cavern was also a huge undertaking with tons of props and environment pieces.
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Texture Artist
This show was pretty cool. I got to texture kryptonian armor and the rondor beast.
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Texture Artist
My first show with Weta Digital (at the time) and was mostly texturing armor, weapons, props and other simple things.
I was able to get my hands dirty texturing a couple troll/goblin characters.
Allergy Dad
My alter-ego, Allergy Dad. After years of whacking my way through parenting a child with severe allergies, I’ve come up with some ways to convey practical steps to living and some moments of wisdom.
I’ve built a blog and a little digital store for downloadable toolkits to help those that may need it.
I hold a certificate from the Kresser Institute for Functional Health Coaching A-CFHC and a Precision Nutrition certification. And, a Dad so… you know there’s that one.
I wrote Parenting Kids with Allergies because the medical pamphlets didn't cut it. You need a field guide that bridges the gap between the sterile doctor’s office and the messy, unpredictable reality of raising a kid.
This isn't a dry medical textbook (maybe a smidge). It's a practical, slightly sarcastic, and deeply honest guide to navigating the "New Normal," including:
The role of the FDA in allergy reporting and food labels: How to read nutrition labels and understand what the FDA does (and doesn't do) to keep food safe.
Standards of Care: Understanding the medical system so you can advocate for your child without feeling lost or intimidated
The Emotional Rollercoaster: How to manage your own anxiety, support your child’s emotions, and avoid projecting your fears onto them.
Social Survival: Navigating schools, birthday parties, and the dreaded "pizza day" without losing your mind.
Allergy Dad Downloads
Meet the Skelicorn—the exact mythical beast your tiny terror transforms into when you tell them it’s time to leave the park. Featuring a delightfully deadpan skeleton unicorn graphic complete with bats and a rainbow mane, this tee is less "magical fantasy kingdom" and more "metaphor for your drained soul."
Built on the Rabbit Skins 3321 toddler jersey t-shirt, it features 100% combed ringspun cotton (with heather options containing polyester), making it ultra-soft for sensitive skin while being tough enough to survive countless trips through the wash, playground dirt baths, and mysterious sticky substances.
• Accurate Representation: Features a "Skelicorn" graphic that finally matches your toddler's spooky, soul-sucking energy levels.
• Goth-Lite Elegance: Because it's never too early to introduce your kid to the aesthetic of existential dread.
• 100% combed ring-spun cotton
• Ash color is 99% combed ring-spun cotton and 1% polyester
• Heather color is 90% combed ring-spun cotton and 10% polyester
• Fabric weight: 4.5 oz./yd.² (153 g/m²)
• Side-seamed construction
• Double-needle stitching on the sleeves and bottom hem
• Ribbed topstitch on the collar
• Shoulder-to-shoulder self-fabric neck tape
Rando (but fun) designs by
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Print On-Demand t-shirts featuring inappropriate or insightful sayings/designs.
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From Battle Santa wrapping paper to holidays cards with funny or bizarre content, I got you covered.
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You can find fun things for kids from patches and stickers to notebooks.
For every parent who has ever stared in quiet terror as their progeny transforms into a monster at the exact moment sugar crosses their lips, we present the ultimate uniform.
Featuring the brutally honest truth—"INSTANT MONSTER. JUST ADD SUGAR."—it’s the one outfit that fully explains why your kid is currently vibrating at a frequency that can shatter glass.
• Brutally Honest: "INSTANT MONSTER. JUST ADD SUGAR."
• The Ultimate Warning Label: Serves as a polite heads-up to teachers, relatives, and innocent bystanders that the sugar crash is going to be legendary.
• Parent-Approved Humor: Designed strictly so adults can make eye contact across a crowded room and silently bond over your shared exhaustion.
• 100% combed and ring-spun cotton • Heather colors are 52% combed and ring-spun cotton, 48% polyester • Athletic Heather is 90% combed and ring-spun cotton, 10% polyester • Fabric weight: 4.2 oz/yd² (142 g/m2) • Pre-shrunk fabric • 32 singles • Relaxed unisex fit • Side-seamed construction
Disclaimer: The fabric is slightly sheer and may appear see-through, especially in lighter colors or under certain lighting conditions.